Combine 3000 particles, a blurfilter and a new gradient colorpalette to create some nice explosions. To be implement into games.
Can I use this explosion in one of my games? It would match the graphics really well.
4 explodes and fps goes down :) I would recomend spirites in your game.
Looks nice ;)
Impressive use of as3? A peek into future uses of fp9 capabilities? dunno..
but that sir, is one cool explosions =]
dude! that rocks! :) nice work!
killler
Any chance you can include a readme with the source as to how one can use it i.e. exactly where on my timeline do I need to load the .as files?
Holy cow. This is just brilliant.
The simplicity of your particle-explosion source code (and other source codes released like Casual Raycaster) is amazingingly short and neat (and nothing that sophisticated from the programmer’s elite world, but because I’m not so l337 as you, it really helps). Jus wondering if you need to be paid if such code gets into commercial projects, because it can be argued that many of these stuff are quite canonical and with a few changes…yea you get the idea..
Very Nice!!
Most entertaining - relaxing quiet music - then realistic explosions - through a sound system with a good sub - I love it.
Hi, how can i include this into my flash cs3 movie?
In my debugger are always some errors!
i like it its great i made a smileyface with it
Thanks!!! should come in handy someday.
My CPU temps went up 5C just doing that! Awesome!
you’re the bomb!
Wow, amazing.
Now THIS is what my video card is for.
very good
COOL AS!
Content Specialist: Your my hero, did you pick this all up on your own or did you go to school and if so where i want to go.
A tutorial-like readme file would help a lot. I’m new to this, and I want to use it in a project for class, but I can’t get it to work.