First attempt to build a pinball physics engine. This version works with dynamic intersection, but misses an accurate collision resolve with respect to time.
The solution to the time resolve is to determine how much time before collision, then do a fractional time step, calculate the collision, then run the remaining fraction of the time step.
This helps eliminate internal collisions and energy gain/loss errors (flubber).
Could I have the source of this pinball for download?
thank
fra
Can you give me the source code to everything you’ve ever done? I would like to put it on my website without giving you and money or credit for it.
Thanks!
:-P
I wonder how the one called “freeloader” (just above this comment) wrote things like that……..
Yeah Arnold, He’s posted “Don’t ask for sourcecodes” and the last 3 things I’ve visited here have had 4 or more people asking.
Sometimes two people at once.
Shame people can’t read.
Anyone know if you can control the flippers?
the arrow keys control the flipper,
great work, btw :-)
respect andre, this really is good work!
(and, yea, i would like to download the source to, shame on me, but i dont care… give us the source… pls :-) [attention, last sentence is sarkasm…]
Slow, frame droppy :(
en.wikipedia.org/wiki/David’s_Midnight_Magic
it runs 1 Mhz machine (!!!) smoothly…
I found an error, but I won’t tell you.
Sounds are annoying after a while…
I found an error too…I’m sure if I tried making this myself…Errors would be the name of the game
PROPS , MAD PROPS !!!
@arnold and “i have no father”…
did you ever hear something about irony? sometimes it helps to understand people!
Is there a source for this? If so how much would it cost if you were to license out a copy of the engine.
Oops sorry i just got to the homepage didn’t know about the ‘Don’t as for source’ thing.
just ignore my last method…
*message,
by the way where did you learn how to make physics engines? Any good tutorials to recommend?
i love pinball!!