An AS3 based Raycaster.
Really really nice, I wonder what limits you expect to reach with AS3 3D programmin?
very good job!, lease lend me the .fla code !
Amazing! Fast and fluent! Have you ever think over sharing code of your 3D engine?
The performance is low, the processing engine is much better. I hope Adobe will spend more Time in basic Runtime engine Programming than in effekt math
Hi,
This is great - I am interested in licensing this engine from you for a project of mine. Is that a possibility?
thanks
Ankur
No anti-aliasing? Just kiddin!
Good job!
You can always anti-alias somewhat with bitmap smoothing on the buffer and resize accordingly
Check this url : http://www.strille.net/works/as3/raytracer/
Here’s some more open source raycasting & such.
http://sourceforge.net/projects/hbrc
Half Baked Raycaster
like the first issues of Wolfenstein. Just perfect!
Now where are them Nazis?
A game based on the same raycaster as above, but back-ported to AS2 because they wanted Flash 8 compatibility.
Thought I’d give it a go, but only been programming AS3 for two days :)
Still needs a bit of work, but was easy enough to get up and running. AS3 is a lot like JavaC/C#.
Click name above or http://www.furi.dk/raycaster
Wow. this is really cool. I’m currently optimizing a raycaster i wrote in MS QuickBASIC. It took me a month to get the trigonometry right (i’m only in eighth grade), but now I’m on a roll trying to find how to make the graphics faster.
Wah! mine only does 15 fps maximum at 320×200!
It has some bugs, sometimes the cubes had invisible sides.
damn flex project. Looks nice though :)
I think this would be nice to creat a space journey
muaaa haaa haaa, that looks like the old PC Game “Wolfenstein”
nice…
wow great
tbh it kinda looks like doom
I could be blind, but a link to the source code is given…
This reminds me of Rise of The Triad.
That place is scary.
super ça me rappel Doom, j’adore, ça arche grave
hey guy;awsome work.what are the big boys waiting for to use your program.it is an excellent way to play shooter and alot of other games and any 3d app as well,one of my major hang ups about on line and offline first player shooter is thier wandering around using the ketboard,that’s just how the game are played.But great work.
