An AS3 based Raycaster.
Really really nice, I wonder what limits you expect to reach with AS3 3D programmin?
very good job!, lease lend me the .fla code !
Amazing! Fast and fluent! Have you ever think over sharing code of your 3D engine?
The performance is low, the processing engine is much better. I hope Adobe will spend more Time in basic Runtime engine Programming than in effekt math
Hi,
This is great - I am interested in licensing this engine from you for a project of mine. Is that a possibility?
thanks
Ankur
No anti-aliasing? Just kiddin!
Good job!
You can always anti-alias somewhat with bitmap smoothing on the buffer and resize accordingly
Check this url : http://www.strille.net/works/as3/raytracer/
Here’s some more open source raycasting & such.
http://sourceforge.net/projects/hbrc
Half Baked Raycaster
like the first issues of Wolfenstein. Just perfect!
Now where are them Nazis?
A game based on the same raycaster as above, but back-ported to AS2 because they wanted Flash 8 compatibility.
Thought I’d give it a go, but only been programming AS3 for two days :)
Still needs a bit of work, but was easy enough to get up and running. AS3 is a lot like JavaC/C#.
Click name above or http://www.furi.dk/raycaster
Wow. this is really cool. I’m currently optimizing a raycaster i wrote in MS QuickBASIC. It took me a month to get the trigonometry right (i’m only in eighth grade), but now I’m on a roll trying to find how to make the graphics faster.
Wah! mine only does 15 fps maximum at 320×200!
It has some bugs, sometimes the cubes had invisible sides.
damn flex project. Looks nice though :)
I think this would be nice to creat a space journey
muaaa haaa haaa, that looks like the old PC Game “Wolfenstein”
nice…
wow great
tbh it kinda looks like doom
I could be blind, but a link to the source code is given…