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Revive is based on ‘Dynamic Intersection’, which provides very fast moving objects. The source includes some more scenes.

source

pavl wrote...

This is very impressive - I’ve been looking your website for 2 years now - great work!

It could be a great idea - if you want - adding the references like books website and others you used to program your stuff.

I love books - and they love me :)

name ceeme wrote...

you are a fucking genious!

lor wrote...

you are the best!!!

Mike wrote...

Pawl,

I don’t think this guy needs to read books to program stuffs. He programs something THEN he writes a book about it.

André, you are clearly the Harry Houdini of Actionscripting !

swallow wrote...

impressive ! that is what I can say.

Sava wrote...

Very nicely done. I love it. Good job

Kal wrote...

What am I supposed to do, how do I pass this level? All I see are connected balls and some gravity…

Napolux wrote...

OMG!

I love all your works!

Mahbubur Rahman wrote...

Man !! Is this programming or magic ?

paul wrote...

absolutly amazing!

John wrote...

Unbelieveable!

Joseph wrote...

Good Job!

Francois Landry wrote...

C’est vraiment du beau travail, très ingénieux!

bob wrote...

i love it when you release the scource for the really good stuff.

name Brian wrote...

Is there an objective to this? What the hell is this?

sssss wrote...

sssssssssss

AP wrote...

Great! How can I get this to work? I tried var m:Main = new Main();, but that returns an error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main$iinit()
at Main_fla::MainTimeline/Main_fla::frame2()

AP wrote...

Oops, never mind. It works. Very cool stuff!

Max T wrote...

Nice but pointless:)

name Vishal wrote...

Awesome!!!!!!!!!!!!!! :-)

Mat wrote...

AP (or Andre) , Any chance you could let me know how to get beyond

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main$iinit()
at Main_fla::MainTimeline/Main_fla::frame2()

Many thanks

ibague wrote...

hahaha great, someone can make with this a “yo-yo” game

zach wrote...

not sharing?

nicole wrote...

i don’t get it..

Fred wrote...

Sweet, but the objects still jitter when they should be at rest.
But still, very cool.

James wrote...

For everyone saying such things as “i don’t get it..” and “Is there an objective to this? What the hell is this?” among other such comments, this is not a game, it is a physics simulation. If you don’t understand quite what it is, please don’t flame or say irrelevant things. This kind of thing takes quite a lot of technical wizardry. Very well done. Thanks. :)

Ivan wrote...

Amazing! Absolutely superb. Yes, do tell what sources you used.

Plash wrote...

YOU ARE A MAD MAN I THINK! Great Job

thomas wrote...

whether genious or not, i´ve found a nice tutorial right here showing how exactly at least the collision detection (especially for round shapes) works. for those who may be interested.

http://www.harveycartel.org/metanet/tutorials.html

Thomas wrote...

a nice book to learn that sort of things may also be “actionscript animation - making things move” by keith peters. very nice written with detailed explanations on how to get all this physics stuff work ;)

Zu wrote...

Fantastic stuff, you inspire me!

Thank you for sharing!

Felix wrote...

Are you a human?? Damn dude!!
Go back to your planet dude.. you’re too good on Earth :P

tyler wrote...

How are you calculating the normal force vector of the intersection between the two objects?

Rainart wrote...

oh my god!!

changwoo wrote...

nice good~!!!!!!!
I Love you
i want you kiss~ ^^

noj wrote...

Hey Andre,
Why don’t you write a book, on particle physics, sound manipulation, and …. cool stuff with as3. What inspires you to create this amazing things? Bet on me, I’ll be the first one to buy this. Even if its a 1000 bucks.

You are just amazingly talented. I just have no words for you.

johnny wrote...

thats fucking amazing!

Ken wrote...

These are amazing. I’d love to add one a week to our site just for the cool factor! Any way to embed some of these apps?

Ken

nameWarren wrote...

You can grab a larger ball with the cursor and trackpad on a MacBook Pro with the upper right and lower left corners of the screen set to show windows or desktop when the cursor hits the corner. Then start slinging the grabbed ball around like it was a paddle-ball and you are trying to bounce the other loose balls about with as much force as you can swing the ball. Get careless with the track-pad gestures and the screen pops away to the desktop or other windows. This glitches the program and suddenly all the balls are strung together under tension. They slowly move about with the balls at the edges going over cams and around bends slowly. This new formed temporarly stable system under tension moves around the box slowly or with sudden changes, just stops or sometimes it all falls apart back to the original loose balls and string of balls.
If the string of balls becomes tangled, the stored energy from the original slinging about will make the string jump about in an effort to untangle inself.

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