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A tilemapping engine for supermario-like level design. Includes accurate tile-collision for characters.

Gary wrote...

I got to your site from OSflash.org looking for gamepackage, but I can’t find it… Are you still distributing it, and if not can I get the source or as for theis createion?

seventhapex at gmail dot com

Joan Fonoll wrote...

Hello, I am a music student and I am doing a project mixing music habilities with the games with flash. I want to modify some source of a game like Supermario. Please, if it is possible I would like to modify the source of your supermario. Could you send it to me? please.
Thank You.
Joan.

Neca wrote...

Hi,

are you distributing the source code of your stuff?
I would love to study this code.

Txs.

Varun Shetty wrote...

I am working on a character engine and i seem to get as smooth as you have, i would love to see your code to understand it how what you have actually done. Please send the code if possible or a lead on how do you create character engines like this one.

it is really smooth and amazing..!!

troy wrote...

I’d be interested in the source as well… is that available?

Rémi wrote...

Great ! Very impressive :o)
Many thanks for your work

Cletus wrote...

no mater how meny cones i gat my scorr dont go abuv 30!!!!!

someone wrote...

Cletus do you have a brain? That number is the fps!!!

Jacob wrote...

well all this looks very nice, thought i’m wondering about framerate dropdown. Further i explore the stage framerate is dropping down. From 32 ( for me ) to 20 - 21 at the end ? Too many intervals enterframe or not disposed bitmaps ?

Bests,
J

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