Archive for the 'bezier' Category

Leaving painted graphics on stage is very powerfull to create nice images with simple movement algorithms. Related to this study a few years ago, I’ve recreated it with the new BitmapData possebilities.

This AS2 code provides clipping against any orthogonal axis. Furthermore, it’s easy to extend in 3D.

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This SWF computes the rectangular bounding (aabb) of a quadric beziercurve. This is usefull to pretest object intersections in e.g. physics engines.

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A curtain created by particles connected by bezier curves.

A balls collides with a quadric bezier spline.

A ball follows the path of a quadric bezier curve.

Split a quadric bezier curve by two parameters [t0,t1].