Archive for the 'filters' Category

This is an example, how to use BitmapFilters, a BlendMode and Gradients to provide some kind of aqua design.

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I’ve created these flags for the WM2006 in germany. They are computed by perlinNoised displacement- bitmap.

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Combine 3000 particles, a blurfilter and a new gradient colorpalette to create some nice explosions. To be implement into games.

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Manipulate my face with a DisplacementMapFilter.

A tunnel created with a DisplacementMapFilter.

Based on this article I could rebuild the algorithm using the BitmapData methods and BitmapFilters, which is much faster than a AVM1 loop.

Random drops onto a texture.

Creating a flame with BitmapData.draw and paletteMap. This flame matches better in arcade games.

First attempt to create a flame with a convolution matrix and flame color palette.

DisplacementMap Effect with a refraktoring sphere

A combination of a Bevel- and DisplacementMapFilter provides this kind of glass effect.

A DisplacementMapFilter creates this sphere mapping fake.