I’ve created these flags for the WM2006 in germany. They are computed by perlinNoised displacement- bitmap.
This AS2 code provides clipping against any orthogonal axis. Furthermore, it’s easy to extend in 3D.
Trying to make some winamp like music visualisation patterns with the flash8 introduced bitmap manipulations. Click in the flashmovie to change the pattern.
Music by Ohrbits
This SWF computes the rectangular bounding (aabb) of a circle arc segment. This is usefull to pretest object intersections in e.g. physics engines. Drag the anchors to modify the start- and endAngle of the circle segment.
This SWF computes the rectangular bounding (aabb) of a quadric beziercurve. This is usefull to pretest object intersections in e.g. physics engines.
Based on this article I could rebuild the algorithm using the BitmapData methods and BitmapFilters, which is much faster than a AVM1 loop.
Creating a flame with BitmapData.draw and paletteMap. This flame matches better in arcade games.
First attempt to create a flame with a convolution matrix and flame color palette.
A combination of a Bevel- and DisplacementMapFilter provides this kind of glass effect.
A DisplacementMapFilter creates this sphere mapping fake.
A new implementation of the old fashioned mode7 engine in flash8 with a huge performance boost. Click into the flashmovie to access keyfocus.
Linear Texture Mapping with the flash.geom.Matrix class.
A fast tilemapping function working with the new flash8 bitmap methods (copyPixels).
Detects motion on rectangular area with adjustable activity level.