A mode7 engine, showing an original mariokart track in GBA stage size. Click in the flashmovie to access keyfocus. Move by pressing the cursor keys.
No preloader (320KB). Be patient.
A tilemapping engine for supermario-like level design. Includes accurate tile-collision for characters.
First attempt to build a pinball physics engine. This version works with dynamic intersection, but misses an accurate collision resolve with respect to time.
Pacman clone with only one enemy and no change to get lost. Includes a runtime pathfinding algorithm. Click into the flashmovie to have keyboard focus. Control pacman with the cursor keys.
A pseudo 3D implementation of tetris. The blocks are drawn by the drawAPI.
My first game was a remix of the arcade game MoonPatrol. Includes 4 level and some enemies. All graphics are painted with the flash vector tools. Music by Olaf Noetzel.